
About Our Scream Park

Welcome to The Dark Side: Wisconsin’s Ultimate Scream Park
A single haunted house is over in twenty minutes. The Dark Side is a full evening of terror. Voted Wisconsin’s scariest destination year after year, this high-octane scream park sits on a working farm at Glacier Rock Farms in the Kettle Moraine—conveniently located between Oconomowoc and Watertown.
Step into the shadows for a 2- to 3-hour heart-pounding adventure combining spine-chilling scares, live actors, and world-class special effects.
Six Haunts, One Ticket (No Lines Between Attractions)
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Mine Descent: Plunge into subterranean terror.
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4D Haunted Hayride: Multi-sensory scares on a moving target.
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Pine Forest Trail: Traverse a dark woodland featuring a 200-foot treetop suspension bridge.
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The 13-Door Maze: Test your luck against locked paths and dead ends.
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The Corn Trail: Navigate towering stalk-lined paths where danger lurks in every row.
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Lethal Greenhouses: Escape an overgrown nightmare filled with man-eating flora.
Beyond the Haunts
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Zombie Paintball Ride: Hunt the undead from the safety of an armored transport.
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Escape Rooms: Beat the clock in high-stakes, fast-paced puzzles.
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The Monster Midway: Fuel up with warm food, gather around roaring bonfires, and soak in the festive, eerie atmosphere.
Enter if you dare—your ultimate nightmare awaits.

Beyond The Haunts
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Zombie Expedition
Board a custom wagon and run a half mile through seven live scenes, taking out zombies with paintball markers. Fifteen minutes of high-energy chaos — not a shooting gallery.

Escape rooms
Two fast five-minute rooms in the midway. Beat the clock or don't.

Ghostwire Stockade
free.
A multi-level chain-link maze inside an Old West stockade with four corner towers and elevated walkways, lit by strobes that wreck your sense of direction. No extra charge, right behind the midway.

The Monster Midway
Music, a full light show, and the world's largest witch's hat towering over the grounds. Photo ops scattered throughout — the Bone Throne, the scarecrow, the botanás, and more. Campfires to warm up at, sit down, and trade stories about what just happened to you.

Food and merchandise
Hot dogs, nachos, mini donuts, popcorn, giant pretzels, fresh-roasted nuts, candy, cold drinks, hot chocolate, cider, and cappuccino. T-shirts and sweatshirts in the midway.

Scream Park Attractions

The Descent Creep
You don’t walk into The Descent—you’re swallowed by it. Creak across a rickety bridge as cold water trickles below, then spiral down a towering staircase into the mine. Caverns open into blackness where something moves just outside your torchlight. Tight, claustrophobic passages squeeze the breath from you. A forgotten crypt, a museum of monsters, and echoes that don’t belong to you. When you finally claw your way out, firelight licks the night, and the Bone Throne waits for your photo if your hands have stopped shaking. Catch your breath. Twilight Nightmare is next.
Twilight Nightmare
(4D Haunted Hayride) Climb onto our custom 4D wagons and feel the farm wake up under you. Seats lurch. Steel screams. As you roll through hills and hollows, creatures stalk the edges and crawl beneath your boots. Scenes explode to life—sparks fly when chainsaws kiss the metal, and the Midwest’s largest vortex tunnel swallows your horizon. The soundtrack thrums in your bones while shapes rush from the tree line. You’re not just watching the
nightmare—you’re riding inside it. The wagon leaves you in the dark at your next trial: Backwoods Revenge.


Backwoods Revenge
Granny’s fire crackles—and then you’re split into twos and threes and pushed into the pines. Something laughs from the treetops. Children pedal where no bikes should go be. A pallet house hides things that want you to linger. The butcher sharpens, the cemetery breathes, and the hunting cabin door won’t stay shut. Wind moans through the needles as you commit to a 200-foot narrow bridge high in the trees. A troll waits where the wood gets thin. One wrong step and the woods will keep you. At the end of the bridge, a maze is hungry.
Mephistopheles’ Lair
Welcome to the Chamber of Doors. Thirteen choices. One escape. Pick wrong, and every path drags you back to the beginning while something follows closer each time. The lair twists over multiple levels; walls breathe; footsteps echo where there’s no floor. Actors stalk the loops you swear you’ve already walked. The exit is a rumor until a room fills with fog and a cone of laser-light turns solid, hiding the thing that suddenly appears at your side. You’ll run because you have to. You’ll emerge because it lets you. The corn is waiting.


Schizophrenia
The corn is listening. Start with a grin beside the scarecrow, then watch it curdle. Inside the corn crib, an actor sails over your head on a cable, taunting from the rafters. Squeeze through web-thick egg sacs in the spider house, then cough through the toxic wasteland’s heat and fog. In the flying barn, the ceiling comes alive above you. Chickens scream. Granny’s cottage offers zero comfort—just barbed jokes that cut deeper than they should. Headhunters drum a rhythm your heart tries to match. The rows part one last time. You’re not done. Something green is hungry.
Foxglove Nursery
Welcome to the last place plants should grow. Step through the greenhouse doors and smile for a photo with the botanás if they smile back. Vines flex on glass. Pods twitch. Leaves drip in colors the night doesn’t make. The air turns swamp-wet; boards shift underfoot as man-eating plants test your distance. A humid breath fogs the panes from the inside. Somewhere, water gurgles…and swallows. By the time you find the swamp room, you’ll swear the floor is moving. It is. And the plants are closer now.

